Loot corpses, aquire gear or goods to sell to town vendors. Avoid combat, lure weaker enemies (preferrably humanoids) to guards or roving imperial patrols to be dispatched. As you start the game, it plays strangely. It is a persistent world that updates itself over time. The world is seamless and there are not 'town' scenes or 'fight' scenes. well somewhat.) There is a strong disincentive to engage in combat unless very prepared. Here the focus is more on base building and accumulation of spoils, as well as exploration of the world (Kind of like sightseeing in a bethesda game. This game, focuses more on the 'fluff' and weaker points in Mount and Blade and ignore the strong points. All theset things are Mount and Blades STRONG points. Mount and blade has some rather heavy emphasis on it's own peculiar and quirky Skill based (demanding on the player) Third Person combat system and multiplayer, both of things that really brings people in to love the game (The training part of that game with the archery challenges, especially on horseback is a very unique experience in and of itself) With some squad control and command issueing during engagment scenes. I had played the original Mount and Warblade and started it up with that in my mind as a comparison based on what i had seen, but what you get is a bit different. In fact it reminded me of a Black Isle type game (I don't really want to compare it to Fallout 2, but the game IS in a post apocalyptic world, that seems like PostNuke … More OK this is a standard rpg style type looting, and getting started.
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